Rango

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Tres supervivientes con diferentes Rangos de Superviviente; Rango 10, 4 y 20 (de izquierda a derecha).

El Rango es una característica de las partidas clasificatorias de Dead by Daylight IconHelp DBDlogo.png.


Visión General[editar | editar código]

The Player's Rango is dependent on how many "Pipas" they have accumulated from playing ranked games (any game-mode that isn't Kill Your Friends). The number of a Character's Rank indicates the Player's overall skill level at the game. The highest is Rank 1, the lowest Rank 20. To "rank up" means to have gained enough Pipas to increase your Rank by one. Similarly, "ranking down" means to have failed to receive a Pipa.

By ranking up, Players will be placed in lobbies against other Players of similar Ranks, and will display more colourful Rank borders.


Rangos[editar | editar código]

There are two types of Rangos in the Game: Killers IconHelpLoading killer.png have a Killer Rank, whilst Survivors IconHelpLoading survivor.png have a Survivor Rank.
Unlike Levels, Ranks are shared between all Survivors and between all Killers.

Colores del Rango[editar | editar código]

As a Player ranks up, the Rank colour changes alongside the symbol.
The types of colours (though not matching exactly) mostly correspond to the order of rarity used for in-game Unlockables:

Rank Colour
20 - 17 Grey
16 - 13 Yellow
12 - 9 Green
8 - 5 Purple
4 - 1 Red


Clasificación[editar | editar código]

After a match has concluded, the number of Pipas obtained will be put towards the Player's Rank for either the Killer Rank or Survivor Rank. If a Player has filled their Pipa slots to the maximum, the Player will Rank up and their Pipas will be reset, up to Rank 1. If a Player completes a match without receiving a Pipa, they will lose a Pipa from their Rank. If they lose enough Pipas, they will de-rank and lose a Rank, up to Rank 15. De-ranking to below Rank 15 is no longer possible.

Players in Ranks 20 through 16 cannot de-pip, they will either gain a Pipa or Safety Pipa until they reach Rank 15.

As a Player ranks up, the number of Pipas to reach the next Rank will increase.

The table below displays the number of Pipas required to rank up:

Rank Pipas needed to Rank Up
20 - 19 3
18 - 13 4
12 - 2 5

At Rank 1, Pipas can be accumulated and stored. There can be up to 5 Pipas stored in Rank 1.

Sistema de Emblemas[editar | editar código]

Main article: Emblemas

As of Patch 1.9.4, the Ranking for both Killers and Survivors is now determined by the Emblems System.

The Quality of Emblems determines the amount of points they award towards ranking:

Quality Points awarded
None (no Emblem received) 0
Bronze 1
Silver 2
Gold 3
Iridescent 4

Pipa Conditions[editar | editar código]

Emblem Points Pipas Awarded
0 - 5 -1
6 - 8 0 (Safety Pipa)
9 - 13 1
14 - 16 2

Temporadas[editar | editar código]

On the 13th of each month, Ranks reset. Currently, no ranking rewards are given by the end of the season.

Reinicio de Rangos[editar | editar código]

Pre Reset Rank Post Reset Rank
1 10, 2 Pipas
2 10
3 11, 2 Pipas
4 11
5 12, 3 Pipas
6 12
7 13, 3 Pipas
8 13
9 14, 2 Pipas
10 14
11 15, 2 Pipas
12 15
13 16, 1 Pipa
14 16
15 17, 1 Pipa
16 18, 3 Pipas
17 18
18 19, 1 Pipa
19 20, 2 Pipas
20 20

Histórico[editar | editar código]

Clasificación de Puntos de Sangre[editar | editar código]

Un jugador recibiendo una pipa tras una partida.

Este Sistema de Rangos hasta el Patch 1.9.3 para Supervivientes y hasta el Patch 1.5.3 para Asesinos:

Para subir de Rango, los Jugadores deben acumular una cantidad suficiente de Puntos de Sangre IconHelp bloodpoints.png en cuatro Categorías puntuables.

Survivors had the following Categories: Objectives, Survival, Altruism and Boldness.

Killers had the following Categories: Brutality, Deviousness, Hunting and Sacrifice.

After the trial ended, or if the Player died, the Player would be shown their total score as a breakdown of the four Categories. Concurrently, a red bar beneath this information would begin to fill - with the bar representing the Player's total Bloodpoints accumulated that counted towards pipping and thus ranking up or down. In order to gain Pipas, the red bar must have filled up past the first white pip. Players could earn up to two Pipas per trial.

After a Player's Bloodpoint score reached 5,000 in a Category, the additional Bloodpoints earned would not count towards their Rank anymore and just be added to their account. For example, if a Player had earned 8,000 Bloodpoints in one category and 2,000 in another, they would not gain a Pipa, due to the fact that each Category caps at 5,000 "ranking" Bloodpoints (and therefore the total "ranking" Bloodpoints would be 7,000). However, the Player would not lose a pip, due to the fact that they earned 7,000 "ranking" Bloodpoints which were enough for a safety pip. The "spendable" Bloodpoints received by the Player at the end of the match would still be 10,000.

Puntos de Sangre de "Clasificación" requeridos Pipas Recompensadas
0 - 6999 -1
7000 - 9999 0 (Pipa de Seguridad)
10000 - 19999 1
20000 - 32000 2

Cubo de Victoria[editar | editar código]

As of Patch 1.5.3, the Pipa system for Killers was based upon achieved sacrifices and not upon the amount of Bloodpoints achieved in a scoring category, those two were now completely independent.

Killers earned Killer Goals by bringing a Survivor closer and closer to being sacrificed. The scoring events necessary for that were:

  1. Hooking: For each Hook phase, you gain +1 Killer Goals.
    • First time hooked +1
    • Struggle +1
    • Sacrifice +2 (+1 for the phase and +1 for the player's death)
  2. Memento Mori: Performing a Memento Mori on a Survivor grants +2 Killer Goals. (+ 1 for the action and +1 for the player’s death)
    • Bleed out: Bleeding out a Survivor grants +1 Killer Goals. (+0 for the bleed out and +1 for the player's death)
  3. Survivor Disconnect Loading: Survivors who disconnect during loading will grant Killers +2 Killer Goals each. (Killers should still be able to satisfy their Killer Goals when this happens, but as the Killer did not play against these Survivors he is only granted half the points)
  4. Survivor Disconnect during Trial: Survivors who disconnect after 5 minutes of the Trial will grant the Killer +4 Killer Goals as they would be depriving the Killer of his Killer Goals.
  5. Killer Disconnects: All Killer Goals are negated and the Killer is awarded 0 Killer Goals.
Objetivos del Asesino Pipas Recompensadas Mensaje Mostrado
0 - 7 -1 Entity Displeased
8 0 (Pipa de Seguridad) Brutal Killer
9 - 15 1 Ruthless Killer
16 2 Merciless Killer

Antiguo Reinicio de Rangos[editar | editar código]

Hasta el Patch 2.1.0, tras un Reinicio los Rangos de Jugadores eran determinados por la cantidad de Rangos que habían obtenido durante la Temporada, que eran convertidos en Pipas como recompensa. Esto reiniciaba a los Jugadores de Rango 1 a Rango 15 y 1 Pipa, que es el equivalente a 20 Pipas.

Pre Reinicio Rangos Tras Reinicio Rangos
1 15, 1 Pipa
2 15
3 16, 3 Pipas
4 16, 2 Pipas
5 16, 1 Pipa
6 16
7 17, 3 Pipas
8 17, 2 Pipas
9 17, 1 Pipa
10 17
11 18, 3 Pipas
12 18, 2 Pipas
13 18, 1 Pipa
14 18
15 19, 2 Pipas
16 19, 1 Pipa
17 19
18 20, 2 Pipas
19 20, 1 Pipa
20 20

Trivial[editar | editar código]

  • Hasta el Patch 1.0.6, no había Pipas de Seguridad, los Jugadores sólo podían ganar o perder Pipas, pero no permanecían en el mismo Nivel de Pipas.
  • En los archivos de histórico del Juego, las Pipas son referidas como "Skulls" (Cráneos).

es: Rango