Puntos de Sangre

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IconHelp bloodpoints.png

Puntos de Sangre (BP) are one of three in-game currencies in Dead by Daylight IconHelp DBDlogo.png


Visión General[editar | editar código]

Puntos de Sangre are a Player's Character Progression currency. They are used to upgrade the Characters one owns by making purchase in the Bloodweb IconHelp bloodweb.png. Most in-game actions trigger Score Events that are converted into Bloodpoints at the end of a trial. Certain Offerings, Perks and Events may modify the amount of Bloodpoints one receives.

Puntos de Sangre are capped at 1,000,000.


Sistema de Rangos Antiguo[editar | editar código]

Prior to the Emblem Update for Survivors and the Victory Cube for the Killers, a Player's Rank used to be determined by how many Bloodpoints in a Category they had earned during a trial.

The Tally Screen would display all four available Categories and represent the Ranking procedure with a circle. One full circle was equivalent to 5,000 Bloodpoints achieved in the associated Category.

Despite that, Players can receive up to 8,000 Bloodpoints in each Category, meaning that the maximum reward for each match is 32,000 Bloodpoints (disregarding any Unlockables affecting the Bloodpoint-gain). The circle represented the maximum Bloodpoints contributed towards a Player's Rank.

As Players' Ranks are not altered by playing the Kill Your Friends mode, they will only visually receive Bloodpoints from playing this mode, which cannot actually be spent and are not added to the Player profile once the game mode is exited.


Obteniendo[editar | editar código]

Bloodpoints are earned one of two ways: during the trials by performing certain actions or from the Shrine of Secrets IconHelp shrineOfSecrets.png and are used to unlock rewards in the Bloodweb afterwards.

Your performance in a trial determines the amount of Bloodpoints you earn.

One can also earn Bloodpoints by buying a Teachable Perk from the Shrine of Secrets that you already own.

Bloodpoints are added to your Player profile and can be used to make progress on any Character's Bloodweb. Unspent Bloodpoints will cap at 1 Million BPs.

Los Supervivientes[editar | editar código]

Earn rewards in 4 categories:

  • Survival - Staying alive
  • Objectives - Repairing generators and working towards escape
  • Boldness - For interactions with the Killer
  • Altruism - Helping other Survivors

El Asesino[editar | editar código]

Earn rewards in 4 categories:

  • Brutality - Hurting Survivors and destroying objects
  • Hunter - Finding, chasing and catching Survivors
  • Deviousness - For clever use of their powers
  • Sacrifice - Hooking Survivors for the pleasure of The Entity IconHelp entity.png


Acciones de Puntos de Sangre[editar | editar código]

Below is a list of all Bloodpoint-awarding actions in Dead by Daylight IconHelp DBDlogo.png
Rewards marked with a - symbol have an unknown value.

Puntos de Sangre para Supervivientes[editar | editar código]

DailyRitualIcon objectives.pngObjetivos[editar | editar código]

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Coop Action 1 - 8,000 (Cap) Received after successfully repairing a Generator IconHelpLoading generators.png together with at least another Survivor.
The amount of Bloodpoints received will range dependent on the two or more players' contribution towards repairing from start to end.
Good Skill Check - 50 - Obtained after performing an action involving an objective Skill Check IconHelp skillChecks.png.
This is obtained after hitting the non-critical zone.
Great Skill Check - 150 - Obtained after performing an action involving an objective Skill Check.
This is obtained after hitting the critical zone.
Hex Skill Check - 150 - Obtained after performing an action involving an objective Skill Check.
This is obtained after hitting the critical zone under the influence of Hex: Ruin IconPerks hexRuin.png.
Repairs 1 - 1,250 Obtained after successfully repairing a Generator.
Points received will range dependent on the player's contribution towards repairing from start to end.
Map Scout - 150 - Obtained when using a Map IconItems map.png and finding an object.
Chest Searched 1 - 250 Obtained when searching through a Chest IconHelp chests.png.
Unlocking 1 - 1250 Obtained when unlocking the Exit Gates IconHelp exitGates.png.
Hatch Escape - 2000 - Obtained when escaping through the Hatch IconHelp hatch.png.
Hatch Open - 2000 - Obtained when opening the Hatch IconHelp hatch.png with a Key IconItems key.png (Dull or Skeleton).
Lunar Generator - 4500 - Obtained when any Survivor has repaired a Lunar Generator, limited to the Howling Grounds Event.
Macabre Search - 100 - Obtained when a Survivor interacts with a Jigsaw Box IconHelp jigsawBoxes.png.
Cocktail Party - 4500 - Obtained when any Survivor has repaired a Frozen Cocktail Machine, limited to Survivors who have played a BBQ Invitation IconFavors bbqInvitation.png Offering and also limited to the Scorching Summer BBQ Event.

DailyRitualIcon survival.pngSupervivencia[editar | editar código]

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Killer Grasp Escape - 500 - Obtained after wiggling your way out of the Killer's grasp.
Struggle 1 - 8,000 (Cap) Obtained during the Struggle Phase, which marks the the second Hook Stage. Points received will increase the longer the player struggled on the Hook before being sacrificed.

As it's directly tied to how long the struggle phase goes, it is impossible to obtain much more than ~900 Bloodpoints.

Self-Healing 1 - 300 Obtained after healing oneself with a Med-Kit IconItems firstAidKit.png or Self-Care IconPerks selfCare.png.
Survived - 5000 - Obtained after having escaped through the Exit Gates IconHelp exitGates.png or the Hatch IconHelpLoading hatch.png or if the Killer left the game.
Trap Escape - 500 - Obtained after freeing oneself from a Bear Trap IconPowers trap.png.
Hook Escape - 1500 - Obtained after freeing oneself from a Hook IconHelpLoading hook.png.
Distraction - 150 - Obtained after igniting a Chinese Firecracker IconItems chineseFirecracker.png.
Wake up! - 100 - Obtained after waking yourself up from the Dream World.
Snapped Out Of It - 200 - Obtained after snapping yourself out it, reducing Madness III to Madness II.
Trap Escape - 400 - Obtained after freeing oneself from a Reverse Bear Trap.

DailyRitualIcon altruism.pngAltruismo[editar | editar código]

Name Minimum Maximum Description
Assist 250 315 Obtained for being nearby another Survivor in danger or on the hook.
315 BPs are only obtained after the Exit Gates IconHelp exitGates.png receive power.
Distraction - 250 Obtained after having helped another Survivor escape the Killer.
Can already be obtained by helping them lose a chase, not necessarily to escape from the map.
Heal 400 500 Obtained for healing another Survivor.
500 BPs are only obtained after the Exit Gates IconHelp exitGates.png receive power.
Trap Rescue 1000 1250 Obtained for freeing another Survivor out of a Bear Trap IconPowers trap.png.
1250 BPs are only obtained after the Exit Gates IconHelp exitGates.png receive power.
Killer Grasp Rescue - 1250 Obtained for freeing another Survivor from the Killer's grasp.
Good Skill Check - 50 Obtained after performing an action involving an Altruism Skill Check, such as healing. BPs for Self-Care IconPerks selfCare.png Skill Checks will also count towards Altruism, despite Self-Care BPs counting towards survival.
This is obtained after hitting the non-critical zone.
Great Skill Check - 150 Obtained after performing an action involving an Altruism Skill Check, such as healing. BPs for Self-Care IconPerks selfCare.png Skill Checks will also count towards Altruism, despite Self-Care BPs counting towards survival.
This is similar to the Good Skill Check, however it is obtained after hitting the critical zone.
Hook Rescue 1500 1875 Obtained after freeing another Survivor from the Hook IconHelpLoading hook.png.
1875 are obtained after the Exit Gates IconHelp exitGates.png receive power.
Reunited - 200 Received after being near another Survivor.
Can only be obtained up to 3 times, once per Survivor.
Protection - 200 Obtained when taking a hit from the Killer in order to shield another Survivor.
Wake up! - 150 Obtained when waking up another survivor.
Waking up another survivor through failing a generator skill check when the asleep survivor is on the same generator also counts.

DailyRitualIcon boldness.pngBoldness[editar | editar código]

Name Minimum Maximum Description
Bold 1 250 Obtained for hiding near the Killer.
Points received will increase the longer a player lurks around the Killer, and will be given once the player has stopped hiding near the Killer.
Chased 1 Category Cap (8,000) Obtained for being chased by the Killer.
Escaped - 400 Obtained after escaping the Killer during a chase.
Killer Stun - 1000 Obtained after stunning a Killer with a Pallet IconHelp pullDown.png.
Killer Blind - 250 Obtained for blinding a Killer with a Flashlight IconItems flashlight.png.
Killer Burn - 350 Obtained for blind stunning a cloaked Wraith IconHelpLoading wraith.png or blink-charging Nurse IconHelpLoading nurse.png with a Flashlight IconItems flashlight.png.
Hook Sabotage 1 500 Obtained after sabotaging a Hook IconHelpLoading hook.png.
Trap Disarm - 300 Obtained after disarming a Bear Trap IconPowers trap.png.
Hag Trap Disarm - 400 Using a Flashlight IconItems flashlight.png on a non-activated Phantasm Trap.
Trap Sabotage - 250 Obtained after breaking a Bear Trap IconPowers trap.png.
Cleansed 600 1000 Obtained after cleansing a Totem IconHelpLoading totem.png, if it's a Hex Totem, it will reward the maximum amount of points, a Dull Totem only the minimum amount.
Good Skill Check - 50 Obtained after performing an action involving a sabotage Skill Check IconHelp skillChecks.png, such as sabotaging a hook.

This is obtained after hitting the non-critical zone.

Great Skill Check - 150 Obtained after performing an action involving a sabotage Skill Check IconHelp skillChecks.png, such as sabotaging a hook.

This is obtained after hitting the critical zone.

Basement Time 1 Category Cap (8,000) Obtained for time in the Basement IconHelp basement.png.

Puntos de Sangre para Asesinos[editar | editar código]

DailyRitualIcon brutality.pngBrutalidad[editar | editar código]

Name Minimum Maximum Description
Catch - 600 Obtained after interrupting a Survivor mid-animation by grabbing them.
Hit - 500 Obtained after hitting a Survivor.
Destruction - 100 Obtained after breaking a Pallet IconHelp pullDown.png or damaging a Generator IconHelpLoading generators.png.
Quitter Bonus 625 2500 Obtained after a Survivor has disconnected from the game. In order to get the maximum all Survivors have to disconnect.

DailyRitualIcon deviousness.pngDeviousness[editar | editar código]

Name Minimum Maximum Description
Bleeding 1 - Obtained after an injured/bleeding Survivor is healed. The amount of received Bloodpoints depends on the amount of time they were bleeding.
Death - 50 Obtained after a Survivors dies from staying in the Dying IconHelp dying.png state for too long.
Set Trap - 100 Obtained after setting a Bear Trap IconPowers trap.png as The Trapper IconHelpLoading trapper.png.
Trapped - 1000 Obtained after a Survivor walked into a Bear Trap IconPowers trap.png.
Grab Trapped Survivor - 500 Obtained when grab a trapped Survivor.
Surprise Attack - 550 Obtained when successfully landing the first attack on a Survivor shortly after uncloaking as The Wraith IconHelpLoading wraith.png, or landing an attack shortly after blinking on a repairing Survivor with The Nurse IconHelpLoading nurse.png.
Stalker 1 - Obtained while stalking the Survivor as The Shape IconHelpLoading shape.png (100 per second) or as a cloaked Wraith IconHelpLoading wraith.png.
Chainsaw Sprint 1 - Obtained after stopping a Chainsaw Sprint as The Hillbilly IconHelpLoading hillbilly.png or The Cannibal IconHelpLoading cannibal.png.
Chainsaw Hit - 850 Obtained after hitting a Survivor with the Chainsaw as The Hillbilly IconHelpLoading hillbilly.png or The Cannibal IconHelpLoading cannibal.png.
Precise Blink - 150 Obtained by blinking very close to a Survivor as The Nurse IconHelpLoading nurse.png.
Lethal Blink - 250 Obtained by landing a post-blink hit on a Survivor as The Nurse IconHelpLoading nurse.png.
Blink Grab - 200 Obtained by grabbing a survivor while blinking as The Nurse IconHelpLoading nurse.png.
Evil Within - 500 Obtained with each Tier-increase of Evil Within as The Shape IconHelpLoading shape.png.
Set Trap - 25 Obtained after setting a Phantasm Trap IconPowers blackenedCatalyst.png as The Hag IconHelpLoading hag.png.
Trap Triggered - 200 Obtained after a Survivor triggered a Phantasm Trap IconPowers blackenedCatalyst.png.
Phantasm Attack - 550 Obtained when successfully landing the first attack on a Survivor shortly after teleporting as The Hag IconHelpLoading hag.png.
Shocked 150 300 Obtained when a Survivor gets hit with the Shock Therapy Attack as The Doctor IconHelpLoading doctor.png.
Drops to 150 Bloodpoints when Deviousness is almost full.
Attack Bonus - 250 Obtained when landing a hit on a Survivor shortly after they are hit with the Shock Therapy Attack as The Doctor IconHelpLoading doctor.png.
Precise Shot - 500 Obtained when landing a hit on a Survivor by throwing Hatchet as The Huntress IconHelpLoading huntress.png.
No One Escaped - 2500 Obtained when achieving a Merciless Victory, letting no Survivor escape.
Dream Demon - 150 Obtained after pulling a Survivor into the Dream World as The Nightmare IconHelpLoading nightmare.png.
Ambush Dash - 50 Obtained when The Pig dashes forward in an Ambush attack.
Ambush Hit - 250 Obtained when The Pig lands a successful hit with the Ambush attack.
Trap Set - 500 Obtained when The Pig puts a Reverse Bear Trap onto a dying Survivor.
Intoxication - 150 Obtained when a Survivor gets intoxicated by The Clown's The Afterpiece Tonic.
Wasted - 300 Obtained when an intoxicated Survivor is downed by The Clown.
Bottle Throw - 250 Obtained when The Clown hits a Survivor with The Afterpiece Tonic.

DailyRitualIcon hunter.pngCaza[editar | editar código]

Name Minimum Maximum Description
Chase 1 - Obtained after chasing a Survivor (10 per second).
Survivor Found - 400 Obtained after finding a Survivor.
Catch - 600 Obtained after finding a Survivor in a Locker IconHelp lockers.png.

DailyRitualIcon sacrifice.pngSacrifice[editar | editar código]

Name Minimum Maximum Description
Hooked - 500 Obtained after putting a Survivor on a Hook IconHelpLoading hook.png.
Hooked - 200 Obtained after beginning the summoning phase (1st Hook Stage).
Entity Summoned - 200 Obtained after beginning the struggle phase (2nd Hook Stage).
Sacrifice Completed - 200 Obtained after a Survivor is freed from a Hook or being sacrificed to the Entity IconHelp entity.png (3rd Hook Stage).
Kill - 1000 Obtained after killing a Survivor by your own hands.
Game Over - 500 Obtained when a Survivor is killed by a Reverse Bear Trap.
Lunar Hook - 5500 Obtained when any Survivor is hooked for the first time on a Lunar Hook, limited to the Howling Grounds Event.
Sausage Sizzle! - 5500 Obtained when any Survivor is hooked for the first time on a Grill Hook, limited to the Scorching Summer BBQ Event.

Gastando[editar | editar código]

Points can be used to unlock Nodes from a Character's Bloodweb, containing Unlockables. As points are not unique to each Character, a Player can use Bloodpoints obtained from playing for example as a particular Survivor to upgrade another Survivors' or the Killers' Bloodwebs.

Nodes come in different Rarities that depend on the type of Unlockable they display. Their cost is directly linked to their Rarity.

Coste de Nodos[editar | editar código]

Icon Rarity Cost in Bloodpoints IconHelp bloodpoints.png
Dbd-addons-common.png Common
3,000 BPs
Dbd-addons-uncommon.png Uncommon
4,000 BPs
Dbd-addons-rare.png Rare
5,000 BPs
Dbd-addons-veryrare.png Very Rare
6,000 BPs
Dbd-addons-ultrarare.png Ultra Rare
7,000 BPs
Dbd-perks-teachable.png Teachable
5,000 BPs

Desbloqueables que afectan los Puntos de Sangre[editar | editar código]

Habilidades[editar | editar código]

Icon Name Description
IconPerks barbecueAndChilli.png
Barbecue & Chilli Un profundo vínculo con el Ente IconHelp entity.png desbloquea el potencial en la habilidad de analizar auras. Después de colgar a un superviviente, ves las Auras IconHelp auras.png del resto durante 4 segundos cuando están a más de 52/46/40 metros de distancia del gancho IconHelpLoading hook.png.
  • Otorga un de puntos de sangre en cualquier evento de puntuación mientras un superviviente esté colgado. El bonus de Puntos de Sangre se recibe al finalizar la partida.

"Matar no me produce ningún placer. Uno hace ciertas cosas porque es lo que toca. No tienen por qué gustarte." — Drayton Sawyer

Exclusiva de El Caníbal hasta nivel 35, luego puede enseñarse y usarse en otros Asesinos.

IconPerks distressing.png
Distressing Tus horrorosas emanaciones alcanzas distancias sobrenaturales. Tu Radio de Terror aumenta en un 22/24/26 %.

Gana un 50/75/100 % adicional en puntos de sangre IconHelp bloodpoints.png en la categoría Malicia. Los puntos de sangre adicionales sólo se otorgan después de la partida.

"Deléitate en su miedo."

IconPerks noOneLeftBehind.png
No One Left Behind Es inconcebible abandonar a alguien. Una vez que la puerta de salida se abra, gana un 50/75/100 % de puntos de sangre IconHelp bloodpoints.png adicionales en la categoría de Altruismo y por realizarlas un 4/8/12 % más rápido.

"... si, no me jodas, pero aún podemos ser más listos y derrocarlo si trabajamos juntos. ¡Deje de ser previsible y egoísta!" — Cintas perdidas: Clyde

IconPerks hexThrillOfTheHunt.png
Hex: Thrill Of The Hunt Un maleficio que basa su poder en la esperanza. La falsa esperanza de los Supervivientes te llena de emoción y fortalece tus tótems. Obtén una medalla por cada tótem opaco o de maleficio que quede en el mapa.
  • Gana un 6/8/10 % más de puntos de sangre IconHelp bloodpoints.png por las acciones de la categoría de Cazador por cada medalla.
  • La velocidad de purificación de lo supervivientes se reduce un 4/5/6 % por cada medalla.
  • Recibes un aviso cuando alguien se pone a manipular un tótem de maleficio.

Los efectos del maleficio persisten mientras el tótem IconHelpLoading totem.png correspondiente siga en pie.

IconPerks wereGonnaLiveForever.png
We're Gonna Live Forever Tus amigos merecen la máxima protección. Cada vez que rescatas a supervivientes o sufres daños protegiéndolos, obtienes un multiplicador acumulable del 25% de puntos de sangre hasta un máximo del 50/75/100 %. Los puntos de sangre adicionales sólo se otorgan después de la partida.

"Venga, ¡atrévete! Me trae sin cuidado, socio." — David King

Exclusiva de David King hasta nivel 30, luego puede enseñarse y usarse en otros Supervivientes.

Add-ons[editar | editar código]

Icon Name Stacks? Rarity Description Power
FulliconAddon scarredHand.png
Scarred Hand
No
Muy Raro(a)
The cut up, severed hand of the cannibal village butcher. The trapped life essence within unlocks tremendous potential in The Hag's power.
  • Mud Phantasms have collision.
  • Removes The Hag's ability to teleport to her traps.
  • Grants 300 % Bloodpoints from Deviousness Score Events.
  • Trumps all other Add-ons.

"..." — The Butcher

Blackened Catalyst
IconHelpLoading hag.png
FulliconAddon speedLimiter.png
Speed Limiter
No
Poco Común
Chainsaw:

A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant and safe speed.

  • Chainsaw does not automatically trigger dying state.
  • Get 50 % more Bloodpoints for Chainsaw Score Events in the Deviousness Category.

Bubba's Chainsaw: A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant and safe speed.

  • Chainsaw does not automatically trigger dying state.
  • Get 25 % more Bloodpoints for Chainsaw Score Events in the Deviousness Category.
Bubba's Chainsaw
IconHelpLoading cannibal.png
FulliconAddon speedLimiter.png
Speed Limiter
No
Poco Común
Chainsaw:

A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant and safe speed.

  • Chainsaw does not automatically trigger dying state.
  • Get 50 % more Bloodpoints for Chainsaw Score Events in the Deviousness Category.

Bubba's Chainsaw: A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant and safe speed.

  • Chainsaw does not automatically trigger dying state.
  • Get 25 % more Bloodpoints for Chainsaw Score Events in the Deviousness Category.
Chainsaw
IconHelpLoading hillbilly.png
FulliconAddon vanityMirror.png
Vanity Mirror
Yes
Muy Raro(a)
A standing portable vanity mirror in perfect condition except for a fine layer of dust and face powder covering it.
  • Evil Within II reveals Survivors' Auras when stalking within a range of 16 metres.
  • Evil Within cannot progress past TIER II.
  • Slightly reduces movement speed.
  • For each Hit Score Event, grant 100 % Bloodpoints for the Hit Score Event in the Brutality Category and an additional 150 % Bloodpoints in the Deviousness Category.
Evil Within
IconHelpLoading shape.png
FulliconAddon scratchedMirror.png
Scratched Mirror
Yes
Muy Raro(a)
A standing portable vanity mirror which has been violently scratched with a sharp metallic object.
  • Evil Within I reveals Survivors' Auras when stalking within a range of 32 metres.
  • Evil Within cannot progress past TIER I.
  • For each Hit Score Event, grant 100 % Bloodpoints for the Hit Score Event in the Brutality Category and an additional 200 % Bloodpoints in the Deviousness Category.
Evil Within
IconHelpLoading shape.png

Historial de Cambios[editar | editar código]

Patch 1.0.2[editar | editar código]

  • Killers are now awarded bonus points if a Survivor disconnects (625 Brutality Points)
  • Killers are now awarded sacrifice points if a Survivor leaves the game (1,250 Sacrifice Points)
  • Hidden Change: Reunited bonus increased from 150 to 200 BPs
  • Hidden Change: Stunned Killer bonus increased from 800 to 1,000 BPs

Patch 1.5.3[editar | editar código]

  • Added 4 Post-Exit Altruism Score Events: Heal, Assist, Trap Rescue and Hook Rescue
  • Reimplemented old Score Event in Boldness: Bold
  • Objectives, Map Scout (increased from 50 to 150 BPs)
  • Objectives, Hex Skill Check (increased from 50 to 150 BPs)

Patch 1.6.1[editar | editar código]

  • Added Score Events for The Huntress: Brutality, Hit and Deviousness, Hatchet Hit & Precise Shot.

Patch 1.6.2[editar | editar código]

  • Snapping Out Of It now awards 200 BPs

Patch 1.9.1[editar | editar código]

  • Ambush Hit (Pig) (increased from 50 to 200 BPs)
  • Ambush Dash (Pig) (increased from 25 to 100 BPs)
  • Setting RBT (Pig) (increased from 250 to 500 BPs)

Patch 1.9.2[editar | editar código]

  • Ambush Hit (Pig) (increased from 200 to 250 BPs)
  • Ambush Dash (Pig) (reduced from 100 to 50 BPs)

Patch 2.0.0[editar | editar código]

  • Objectives, Coop (increased from 10/sec to 25/sec BPs)
  • Boldness, Chased (increased from 20/sec to 40/sec BPs)
  • Boldness, Escaped (increased from 250 to 400 BPs)
  • Brutality, Hit (increased from 300 to 500 BPs)
  • Hunter, Chase (increased from 5/sec to 10/sec BPs)
  • Hunter, Survivor Found (increased from 200 to 400 BPs)


Trivial[editar | editar código]

  • Bloodpoints gained from "on-going" actions such as bleeding and repairs will show up after the action "completes". For example:
    • A bleeding survivor is healed or hooked --> the Killer gets points for causing bleeding
    • Generator repair is finished / the Survivor leaves the generator --> the Survivor gets points for repair.
  • Perks that increase Bloodpoint earnings change the in-game value, but the Bloodpoint-cap for that category remains the same.
  • Offerings that increase Bloodpoint earnings only apply after the game ends; they do not change the in-game values.
  • Offerings make it possible to technically earn more than the cap for a Category.
  • Before the introduction of Iridescent Shards IconHelp iridescentShards.png in Patch 1.2.0, Bloodpoints were the only currency feature in the Game.


Galería[editar | editar código]